Territory
Showing off a village, a valley, a coastline
You know the place. The trouble is that a visitor sees the church, the car park and the road out again. A trail decides the order in which they meet the rest of it.

How it runs, start to finish
- You put the steps where you want people to stop: a shopkeeper who agrees to hold an object, a wall with a date on it, a path that starts behind the church.
- Groups pick up their link at the office and walk at their own pace. The riddle tells them what to look at, and the radar closes the last few metres.
- Every group comes out on the same square, where the market, the village fête or the closing drink is already waiting, whatever time it gets there.
- Ground
- Small town, valley · 1 to 25 km² and beyond
- Format
- Successive groups · half a day
- What goes in
- Custom map background, steps
What this format changes
- Footfall goes where you put it. A step inside a shop is a person through the door, which gives you something to say to the traders that a poster in the window never does.
- The map background can be yours: an old survey sheet, the valley drawn by hand, the festival plan. The screen then shows your place, not a generic road map.
What to plan for
Ask the shops and the landowners before you place a step, and agree who takes each object in at night. Over a valley, the driving sets your timings: work them out from the slowest car, not from the walking.
The first hunt costs nothing
The free plan builds a whole hunt, rehearses it as often as you want in test mode, and runs it for real once a month. The core of the game is identical on every plan.
See the other use cases
- Team building
Half a day that mixes the departments
- Offsite
The breath between two meeting rooms
- Host venue
A permanent activity on your estate
- Camps and activity centres
An outing that works without equipment
- Stag and hen parties, birthdays
A scenario written for one person