Territory

Showing off a village, a valley, a coastline

You know the place. The trouble is that a visitor sees the church, the car park and the road out again. A trail decides the order in which they meet the rest of it.

Two players in a stepped village lane, one photographing a carved doorway with the phone.

How it runs, start to finish

  1. You put the steps where you want people to stop: a shopkeeper who agrees to hold an object, a wall with a date on it, a path that starts behind the church.
  2. Groups pick up their link at the office and walk at their own pace. The riddle tells them what to look at, and the radar closes the last few metres.
  3. Every group comes out on the same square, where the market, the village fête or the closing drink is already waiting, whatever time it gets there.
Ground
Small town, valley · 1 to 25 km² and beyond
Format
Successive groups · half a day
What goes in
Custom map background, steps

What this format changes

  • Footfall goes where you put it. A step inside a shop is a person through the door, which gives you something to say to the traders that a poster in the window never does.
  • The map background can be yours: an old survey sheet, the valley drawn by hand, the festival plan. The screen then shows your place, not a generic road map.

What to plan for

Ask the shops and the landowners before you place a step, and agree who takes each object in at night. Over a valley, the driving sets your timings: work them out from the slowest car, not from the walking.

The first hunt costs nothing

The free plan builds a whole hunt, rehearses it as often as you want in test mode, and runs it for real once a month. The core of the game is identical on every plan.

Create a hunt for freeSee how it works

See the other use cases

Use cases